Flash Grenade

Tactical · Multiplayer

Flash Grenade

A grenade you throw before entering a room or rounding a corner; it blinds and deafens whoever it catches. Its real value is the short window where the enemy cannot answer back, letting you push in and finish the fight before they recover.

What it does

A grenade that blinds and deafens the targets it catches.

Why it helps

  • Throw it before entering a room so the enemy can't see or hear you come in.
  • You buy a moment where the enemy struggles to fight back, so you can finish the fight before they recover.

When to use it

Pick it for close play when you enter rooms and corners an enemy is holding.

Unlock

Player Level 4.

Use cases

  • Before clearing a small room where a defender is likely holding the doorway.
  • When entering an objective zone in Hardpoint or Domination with enemies stacked inside.
  • To stop an enemy rushing you with a close-range weapon: throw it in front of them, then fall back or take the fight.

Tips

  • Bounce the flash off a wall into the depth of the room, not just the doorway.
  • Push immediately after the pop; timing matters more than the throw.
  • Coordinate: one teammate throws while the other enters.

Common mistakes

  • Throwing and then waiting too long, wasting the flash window.
  • Throwing it into open space with no clear target.
  • Walking into your own flash's line of sight instead of looking away.

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