Quick Fix
Perk · Multiplayer

Killing players and capturing or holding objectives immediately triggers health regeneration. It ties health recovery to kills or objective play. Guide suggestion: assess it in successive engagements while retaining cover.
What it does
Killing a player, or capturing or holding an objective, immediately starts your health regeneration.
Why it helps
- Your health starts coming back right after each kill instead of making you wait, so you're readier for the next fight.
- Playing the objective itself triggers regeneration, so you hold up better while capturing or defending it.
- Cuts the time you spend hiding and waiting for your health to return.
When to use it
Pick it if you take back-to-back fights or play the objective a lot.
Unlock
Player Level 4
Use cases
- Assault an objective with a teammate covering your exit.
- Defend an objective you can hold rather than chase every enemy.
- Reposition after a kill before the next fight.
Tips
- Plan cover near the objective.
- Have a teammate cover you between fights.
- Review whether your play meets the perk?s triggers.
Common mistakes
- Treating regeneration as damage immunity.
- Leaving an objective for an uncertain chase.
- Choosing it for a role that does not meet its triggers.