Launch notes: what changed since the Beta
Before launch, the team summarized changes since the Beta: SMGs are stronger at close to mid range, one-hit-kill weapons were toned down, and every weapon got a balance pass without per-weapon numbers.
What it means for you
- Beta numbers do not apply to the launch build, so do not rely on Beta loadouts.
- Powerful one-shot weapons have more flinch. The notes did not name them.
- SMGs are a stronger pick for close fights.
Weapons
- SMGs are more efficient at close to mid range.
- Powerful one-hit-kill weapons: more flinch and damage tuning.
- Rezi 12: the 0.00 time-to-kill display in the Firing Range is fixed.