Launch notes: what changed since the Beta

Before launch, the team summarized changes since the Beta: SMGs are stronger at close to mid range, one-hit-kill weapons were toned down, and every weapon got a balance pass without per-weapon numbers.

What it means for you

  • Beta numbers do not apply to the launch build, so do not rely on Beta loadouts.
  • Powerful one-shot weapons have more flinch. The notes did not name them.
  • SMGs are a stronger pick for close fights.

Weapons

  • SMGs are more efficient at close to mid range.
  • Powerful one-hit-kill weapons: more flinch and damage tuning.
  • Rezi 12: the 0.00 time-to-kill display in the Firing Range is fixed.

All news · Meta weapon tiers

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